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Battlefield: Bad Company
Sound Design

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Battlefield: Bad Company
Sound Design

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Battlefield: Bad Company 2
Sound Design

Nearly all of the established game studios around the world have their own sound departments in-house. And most of them do a great job, too. So where do we fit in this picture? Two areas, mainly.
 
First and foremost, we contribute with our cinematic expertise.
We help craft story-driven games into a fully featured cinematic experience. This can involve anything from sound designing and mixing intros, trailers and cutscenes, to working closely with the director during the recording of in-game dialogue. All fields in which our vast experience from working with film come into play.
 
Secondly, we act as an external resource when deadlines are closing in, and help take some workload of the in-house department. We are used to working on tight schedueles, and understand the importance of delivering on time. Whether it means recording game content or getting a viral ready for YouTube, we are at your assistance.
 
We have a long term relationship working with the internationally acclaimed game developer Dice.
 
Our most recent collaboration was Bad Company 2, the latest installment in the top selling Battlefield franchise from 
EA Games.

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